Because the origin is defined as a point. A line is a point moving. In this case arbitrarily at one unit per unit time and the axis goes on forever. A short line is a point moved, given its velocity, v
L=∫t0vdt=√(∫t0v(x,t)dt)2+(∫t0v(y,t)dt)2
where v(y,t) is the y component of v and v(x,t) is the x component of v. v is a vector integrated over time. With,
dydt=a
dxdt=b
and so,
dydx=ab
with
(x1,y1) as the starting point,
L=√(∫x2x1v(x,t)1bdx)2+(∫y2y1v(y,t)1ady)2
(x2,y2) is the end point after time t, and y2=ab(x2−x1)+y1 and
x1=b.t
Over one unit time,
x2=b+x1
and
y2=a+y1
but,
v(y,t)=dydt=a
v(x,t)=dxdt=b
so,
L=√(∫x2x1b1bdx)2+(∫y2y1a1ady)2
L=√(x2−x1)2+(y2−y1)2=√b2+a2
which is what is expected. Why the fuss? We started with the origin as a point, the rest of the graph is with this point as the lowest denominator. A infinite line is a point with a velocity; a finite length on the graph is a point with a velocity after a finite integral over an arbitrary time interval.
Both length and the axes have a direction and are vectors. A curve is a point with changing velocity. Intersections are paths that crosses irrespective of time. But a collision is in both space and time.
Still what's the fuss? The time dimension enters into the discussion because the issue at hand is space and time in spacetime diagrams.